Now that Fallout 4 is in its third year and the DLC has dried up, is there any point in returning to the Commonwealth Wasteland? Yes! There are loads, largely thanks to the still-growing list of mods, overhauls and user tweaks. Here, I’ve gathered over 50 of my favourites, ranging from weird weapons to wild weather.
Before we start, a couple of things to remember: some mods will require some or all of the DLC expansions, as well as additional mods, while others don’t play nicely with each other. The mod descriptions on Nexus will usually tell you, so keep an eye out.
Best Fallout 4 mods
Fallout 4 mods come in all shapes and sizes and so we’ve split this guide into sections, so you can hop directly to the kind of mod you’re looking for.
How to install Fallout 4 mods
Fallout 4 graphics mods
Fallout 4 settlement mods
Fallout 4 weapon and armour mods
Fallout 4 companion mods
Fallout 4 quests and overhaul mods
Fallout 4 UI mods
Fallout 4 graphics mods
Fallout 4 settlement mods
Fallout 4 weapon and armour mods
Fallout 4 companion mods
Fallout 4 quests and overhaul mods
Fallout 4 UI mods
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Fallout 4 Faction Settlements Mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
FO 4-FA (Four Factions Alive) RUS |
Credits and distribution permission
Fallout 4 Faction Mod
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
- Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Related searchessamsung xpress m2070f install software. This mod is opted-in to receive Donation Points
Translations- Russian
Translations available on the Nexus
Fallout 4 Factions Mod Minecraft
Language | Name |
---|---|
Russian | FO 4-FA (Four Factions Alive) RUS |
Version 0.7
- Fixed bug in dialogues at the end of the main quest. Some times when you end the main quest and you have all the factions alive the dialogues with some characters get stuck in one same line or they simply dont interact with the player.
Note: Now with the fix the 4 factions act like they win the main quest, and some times they say things like example BoS say that The Institute must bied destroyed by them not by Minutman. This happen with the intention than all factions remain actives with his post mainquest missions.
*Some minor script modiffication that prevents that Deacon become hostile if you have him as companion in some BoS or Institute missions. This is game script not one bug of this mod.
- Fixed bug in dialogues at the end of the main quest. Some times when you end the main quest and you have all the factions alive the dialogues with some characters get stuck in one same line or they simply dont interact with the player.
Version 0.6
- * Removed some changes made to one few of characters in their Facial Morph Intensity. The previous versions works fine, this is only one cosmetic thing.
Version 0.5
- *Added Covenant 'Human Error' side quest. Now you can save to Amelia Stockton and maintain Covenant settlement. Depending on the decisions you make you can keep everyone alive, kill the guards alone or only the necessary ones. If you kill Dr. Chambers you do not become a covenant enemy but you do not get it as a settlement.
*The player's voice is adjusted a bit to make it louder.
*The possibility of precipitation is increased a bit as well as the amount of thunder that is generated during the rain.
*Other minor changes.
- *Added Covenant 'Human Error' side quest. Now you can save to Amelia Stockton and maintain Covenant settlement. Depending on the decisions you make you can keep everyone alive, kill the guards alone or only the necessary ones. If you kill Dr. Chambers you do not become a covenant enemy but you do not get it as a settlement.
Version 0.4
- * Little fix in Tactical Thinking BOS mission, Cap. Kells keeps saying the same dialog until you finish End of the Line from the institute.
*Added the optional file: DLC Far Harbor - Save Acadia when you inform to the BOS, this happen when you know about Acadia and this mission is added to your miscelanious mission and dont let you take other dialog with Cap. Kells.
- * Little fix in Tactical Thinking BOS mission, Cap. Kells keeps saying the same dialog until you finish End of the Line from the institute.
Version 0.3
- *Finished of the translation at the English lang. I think :)
*Added more enemies spawn in some mission parts.
* WIP in game guide of how the changes works.
- *Finished of the translation at the English lang. I think :)
Version 0.2
- *Translated some text lines to english. (Tactical Thinking Mission)
*Glory dont dies and have now his normal comments.
*Deacon don't walk in the way of Liberty Prime, this prevents that him die too.
*Paladin Brandis won't go to the RailRoad HQ, then him dont dies.
- *Translated some text lines to english. (Tactical Thinking Mission)
Version 0.1